ΕΛΛΗΝΙΚΗ ΙΣΤΟΣΕΛΙΔΑ
Home page Site map Contact
Search
 
 
 

Volos Summer School,
MUSEUMS OF THE FUTURE AND FUTURE WORK IN MUSEUMS
PREPARING FOR THE ARGONAUTS MUSEUM IN VOLOS
25 August -1 September 2006

 

Venue
Volos Municipal Institute for Vocational Training
(DIEK)
Riga Ferreou 1 - Chironos
383 33 Volos
Tel.  +30 24210 56446, 56389
Fax. +30 24210 56389
Web-site: www.diek.gr

Organisation
Volos Municipal Enterprise for Urban Studies, Construction and Development (DEMEKAV)
Lachana 5
383 34 Volos
Tel.  +30 24210 28251
Fax. +30 24210 28255
Web-site: www.demekav.gr

PROGRAMME 

Saturday 26 August 2006

HERMES Volos Summer School
PART A: How to prepare museums for the future
                 How to prepare for future work in museums

 

DAY 1:

 

 

09.30

Registration of students

 

 

10.00

Opening of the HERMES Summer School
Welcome address by the Vice-Mayor, President of DEMEKAV Mr Pavlos Markakis

 

 

10.20

Introduction to Summer School: Programme and objectives
Presentation of participants
Vasilis Sgouris, Director of DEMEKAV

 

 

10.40

Designing museums with new media and interactive applications: the experience from the work of Land Design Studio in UK, rest of Europe and Japan
Peter Higgins, Land Design Studio, UK

 

 

11.20

Cinema productions and Museums: art videos and films as newly accessible materials
Norman Cohen, Academy of Cinema, Athens

 

 

11.40

Enriching media as an extension of Museums: the case of internet radio
Jan Brueggemeier, Heritage Radio Network, Weimar

 

 

12.00

Coffee - break

 

 

12.30

Examples of multi-media applications and work at the Hellenic Museum in Chicago
Stacy Koumbis, Hellenic Museum and Cultural Center, Chicago, USA

 

 

13.00

Virtual environments as a research and communication tool at an urban scale
Vasilis Bourdakis, University of Thessaly

 

 

13.20

3 D design for cultural applications: the case of Olympia Museum
Tasos Katsikas, Athens School of Fine Arts, NAUDOMO Inst.

 

 

13.40

Museum audiences: elite or mass, Literacy and need for cultural studies
Socrates Kabouropoulos, Greek National Book Center

 

 

14.00

Museums and use of new media: an overview of international experience
Hatto Fischer

 

 

14.30

Open panel discussion
Co-ordinator: Vasilis Sgouris

 

 

15.30

Closing of the 1st day

 

Visit to Tsalapatas Museum


Sunday 27 August 2006

HERMES Volos Summer School
PART A: How to prepare museums for the future
                 How to prepare for future work in museums

 

DAY 2:

 

 

10.00

Introduction to 2nd day of the Summer School: Programme and objectives
Vasilis Sgouris

 

 

10.10

Framework conditions for museums: types, organization, funding, services
Hatto Fischer

 

 

10.30

The genesis of the Swansea museum in Wales, dedicated to the birth, demise and rebirth of the world's first industrial nation.
Peter Higgins, Land Design Studio, UK

 

 

11.10

Future Museums: Contact points for emersion in recognition of timeline and continuation
Trifon Trifonof, Sofia, Bulgaria

 

 

11.30

Museum law: establishment, acquisition of artifacts, ownership and rights

 

Ira Kaliampetsos, Lawyer

 

 

11.50

Cultural heritage and development perspectives for the city of Volos: an introduction to the city and local projects

 

Vasilis Sgouris, DEMEKAV

 

 

12.10

Research program for re-building Argo
Admiral Apostolos Kourtis, President of NAUDOMO Institute

 

 

12.30

Coffee - break

 

Visit to the place where Argo is built

 

 

13.30

Preparing for the Argonauts Museum in Volos: an outline of programme and methodology of the following days
Stacy Koumbis, Hellenic Museum and Cultural Center, Chicago, USA

 

 

14.00

Reflections on the future of museums and the development of the Volos museums
Peter Higgins

 

 

14.30

Discussion

 

 

15.30

Closing of the 2nd day


HERMES Volos Summer School
PART B: Preparing for the Argonauts Museum in Volos
Monday 28 August - Friday 1 September 2006

A 5 day course on exhibit development under the guidance of
Stacy Koumbis, Hellenic Museum and Cultural Center, Chicago, USA

Part of the course will include reviewing together samples of digital works done by artists, and exhibits produced using digital technologies. Reference shall be made to the Virtual Fish Tank to talk about the production methods. The aim of the course is to work out a practical proposal for the Argonaut Museum in the form of an Interactive Argonauts exhibit.

 

Monday 28 August 2006

9.00 - 14.00   Concept

An immersive story-room is an environment designed to wholly engage an individual or a group in an experience. Interactivity in this type of environment can be facilitated through props in the room, such as the furniture, or even surfaces, like chalkboards or walls. 

The Argonaut's Room, is an interactive story room that will allow museum visitors the opportunity to learn, and experience the myth of Jason and the Argonauts. Interacting with the characters and the narrative in an immersive environment, visitors learn story-making skills through the technology of the experience.

 

Tuesday 29 August 2006

9.00 - 14.00   Audience

The primary audience for this exhibition is school age children (6-13 years old).

By bringing interactivity and story-telling into the same room we make the visitor an active part of the story, and they internalize the experience. Beyond the primary audience, entire families will benefit from the interaction. Participants will learn the ancient myth of Jason and the Argonauts, in an active and engaging environment, giving them the opportunity to change how the story flows. 

This exhibition is designed so that groups of 6-10 children are able to experience the story at a time. The experience itself would be approximately 8-10 minutes in length.

On the background of this work there shall be examined what appeals generally to a contemporary audience that might otherwise visit a science museum for a similar experience.

 

Wednesday 30 August 2006

9.00 - 14.00   Methodology

High-end computer software will create the interactive experience. Large-screen projections will illustrate the story through computer animation. The animations will be projected onto the walls to create a virtual room where the story of Jason and the Argonauts will play.

Using computer vision, the story's interactivity will depend on where visitors in the room happen to be - different parts of the story will be prompted by specific circumstances. The computers will be enabled through cameras networked to the computers controlling the exhibition. The networked computers will read the data from the cameras and interpret where people are in the room, prompting the story's interactive feature. 

 

Thursday 31 August 2006

9.00 - 14.00  Venues and Goals

The Interactive Argonauts exhibition to be developed can be compared as to what is being proposed already as the inaugural exhibition for the Hellenic Museum of Chicago's new facility, scheduled to open in 2008. What differences do venues make and how to anticipate the expectations of the audience? A main part of the work by any curator is to convince the director and board of the museum of the concept.

The story's theme promotes the mission of the Hellenic Museum. This exhibition teaches traditional Greek themes of mythology and story-telling in a contemporary manner.  Ancillary programming would include workshops that introduce museum visitors to traditional and modern story-telling techniques.

 

Friday 1 September 2006

9.00 - 14.00   Development Consultancy

When a story as complex as Jason and the Argonauts is presented to the public, we must be responsible to our audience and maintain that the story is clear. To ensure this, we will establish a story committee to collaborate with our technology consultants to make certain that the story's clarity is not lost through technology. The story committee will have experts in the areas of story-telling and Greek mythology.

The contractors that will develop the technology for this project are Nearlife, a Boston-based firm who have developed other immersive and educational experiences  internationally. In Boston, they produced the highly acclaimed Virtual FishTank project at the Museum of Science. At London's Millennium Dome, they developed the KidsRoom - an interactive story room. Both of these projects were highly acclaimed projects for their use of new technologies to create interesting and immersive experiences.

 
INTERREG III B CADSES
HERMES Project
Heritage and New Media for Sustainable Regional Development
 

e-mail to a friend

add to favorites

Click here to print this page print this page